Every term in this hub.
This hub collects the runtime control terms in the Prefactor glossary. The policies group is the declarative layer: behaviour policies, agent scope, and the enforcement points where a rule stops being a document and starts being a gate. The guardrails group covers the interception layer that checks inputs and outputs against those rules in real time.
The human control group covers the paths that route decisions to people: human-in-the-loop approval, escalation, and intervention. The honest trade-off runs through every entry: every human checkpoint buys certainty and costs latency, and the right balance depends on what the agent can actually do, not on a universal rule.
The isolation group covers limiting the blast radius when prevention fails: sandboxing, containment strategies, context isolation, and trust boundaries. And the kill switch group is exactly what it sounds like: the mechanisms that stop an agent immediately, without a deploy, when something has gone wrong enough that nuance can wait.
Terms are grouped below from declaration to last resort: policies, then guardrails, then human control, then isolation and containment, then kill switches. Each entry links to its full definition, and terms that pair with an applied guide link onward to it.
Policies & enforcement
Guardrails
Human control
Isolation & containment
Kill switches & suspension
More runtime control & guardrail terms
Common questions.
What are agent guardrails?
Runtime constraints that limit what an agent can do, what data it can access, and how it can respond, designed to hold even when the agent reasons toward an unsafe action.
When should an agent action require human approval?
When the action's consequence outweighs the latency cost of a checkpoint. High-impact, hard-to-reverse actions justify human-in-the-loop; routine ones usually do not. The entries in the human control group cover the mechanisms.